<aside> 👩‍🏫 Reach out to our team! General [email protected] Amrutha Vasan (Co-Founder) [email protected]

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🎯 Mission

⚖️ Values

To build immersive learning experiences for all learners around the globe

🔭 Vision

To enhance human potential through immersive learning

• Be humble

Love the work you do and the tools you create

Take responsibility for your actions and intent

Empathize with your users

Service; we work to serve teachers and learners in every way possible, big and small

• The three '-ity's': Sustainability (in everything that we do), Diversity (within our organization and among our users), Integrity (in thought and action)

The next frontier in STEAM education


We are building the next generation of teaching tools for instructors: immersive labs and 3D simulations that replace the 'digital whiteboard'. Our tools are incredibly easy to customize, integrate assessments, and share.

View some of our past interactive labs

View some of our past interactive labs

Most digital learning content is boring. It's passive, non-interactive, and usually just an instructor and a whiteboard (whether online or offline). We're all too familiar with scenes from MOOCs, online videos, and Zoom classes like these.

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https://s3-us-west-2.amazonaws.com/secure.notion-static.com/f3c839f5-b7ce-4b9f-b6f2-525a3ab8ed34/Screen_Shot_2020-10-14_at_1.10.00_AM.png

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/d3a2f24e-bfae-47bc-b7a1-ae79f65fc8c2/Screen_Shot_2020-10-14_at_1.10.08_AM.png

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/efde1166-c236-4ebf-87fc-ed069ec5c3da/Screen_Shot_2020-10-14_at_1.10.14_AM.png

Unfortunately, this problem is only too real for students, teachers, and parents — who all crave interactive and immersive content.

>50%

of students who start a STEAM course (online and offline) drop out without finishing the course

70%

of instructors and learners are looking for better ways to engage with STEAM content

65%

of learners feel unhappy or dissatisfied with their current STEAM learning, at ALL levels


This was never how STEAM was supposed to be. Science is inherently supposed to be experiential.

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There is a new expectation from learners, parents, and instructors for a significantly higher standard of content than we currently see in education. Learners are consistently exposed to video games, 4K videos, animated, and VFX-heavy movies every day. But educational experiences are still many years behind all other media experiences: because it was too expensive to build great learning content at scale*.*

Not anymore.

Great learning content can be built at scale by utilizing the best of XR and 5G today.