Inspirit is seeking to hire an exceptional Professional Learning Manager to join our team!
About 🤔
At Inspirit, we build experiential learning tools that transform K12 education.
- Product: Inspirit is an Innovative content provider for middle and high school students. We currently have innovative experiences in STEM (math and science), career discovery, and career training content accessible in virtual reality, augmented reality, and on the web.
- Growth: Our founders started Inspirit while doing research in VR & education at Stanford University and Georgia Tech, and have grown Inspirit into a community of 300K+ students and teachers in the last 12 months alone.
- Awards: Inspirit has been recognized in multiple venues as the leader in immersive XR STEM education: The team has won the SXSW EDU Launch Award, made it to the top 10 in the ASU GSV international GSV Cup, and been nominated to the Forbes Under 30 2022 List in Education.
- Team: Built by former K12 educators, designers, and researchers, and backed by investors & advisors like Jerry Yang (Yahoo co-founder), Esther Wojcicki (California teacher of the year), Ram Shriram (first investor in Google and Amazon), Jeremy Bailenson (founder of the Stanford VR Lab), co-founders and early members at Oculus, Duolingo, Pear Deck, Kahoot, Springboard, and more, Inspirit aims to build inspiring learning tools for all students around the globe.
What will you do? 🌟
As a Professional Learning Manager, you will be responsible for designing, implementing, and managing professional development programs centered learning and utilizing VR in the classroom. This role involves creating training materials for VR headsets, integrating VR into educational curricula, and providing hands-on support to educators. The ideal candidate will have experience as an instructional designer, CTE, or STEM teacher for middle or high school students and knows how to use VR.
- Develop and Implement Professional Learning Programs:
- Design and develop professional learning programs focused on the use of VR technology in education.
- Create training materials and resources for educators on how to use VR headsets and integrate VR into their curriculum.
- Develop and manage asynchronous certificate programs that recognize educators’ proficiency in using VR technology.
- Lead Professional Development Initiatives:
- Facilitate professional development sessions on VR technology, including hands-on training with VR headsets and software.
- Customize training content to address the specific needs and goals of different schools and educational institutions.
- Provide ongoing support and coaching to ensure effective use of VR technology in educational settings.
- Customer Engagement and Support:
- Build and maintain strong relationships with clients, understanding their needs and providing tailored VR training solutions.
- Advise educators on best practices for integrating VR into their teaching and addressing curriculum goals.
- Troubleshoot technical issues with VR hardware and software, providing immediate solutions and support.
- Travel and Onsite Training:
- Travel to schools and educational institutions for onsite professional development sessions.
- Adapt training approaches to fit diverse educational environments and ensure effective implementation of VR technology.
- Collaboration:
- Work closely with internal teams, including product development and customer success, to align VR training initiatives with company objectives.